Book review
Five Plays Review
A review of Lord Dunsany's 1914 dramatic fantasy collection as five compact plays of ritual, irony, fate, and theatrical invention.
- Author
- Lord Dunsany
- First published
- 1914
View source
https://openlibrary.org/books/OL7054627M/Five_plays.Five plays review: fantasy drama in five sharp designs
This Five plays review begins with the point the title makes unavoidable: Lord Dunsany's Five Plays is a dramatic collection, not a fantasy novel, not a children's adventure, and not a loose atmosphere piece. Its five works are The Gods of the Mountain, The Golden Doom, King Argimenes and the Unknown Warrior, The Glittering Gate, and The Lost Silk Hat. Each compresses fantasy into stage pressure, where speech, setting, entrance, disguise, and reversal must do the work that a novel might give to exposition. That makes the book feel less like an invented world to tour than a series of charged rooms where one impossible premise is allowed to tighten.
That compression is the book's main power. Dunsany's fantasy does not unfold as a map or a system. It arrives as a charged situation: beggars become supposed gods; empire is measured against a child's desire; a captive king waits for reversal; two dead burglars face the afterlife; an embarrassed caller tries to recover a hat without recovering humiliation. The collection is strongest when read as theatrical fantasy, where impossible premises become visible tests of pride, fate, longing, authority, and social performance.
The Gods of the Mountain and sacred imposture
The Gods of the Mountain gives the collection its richest blend of dread and irony. Its premise is theatrical in the cleanest sense: figures who are not gods are taken for gods, and the stage must hold both the fraud and the possibility that sacred power may not remain absent. Dunsany turns imposture into a ritual trap. The characters' performance creates the conditions under which performance may become judgment.
This is fantasy as staged recognition. The play does not need a full cosmology to work. It needs the audience to feel how belief, fear, poverty, opportunism, and reverence can gather around a visible image. The beggars' disguise is comic at one angle and terrifying at another, because the sacred world they exploit may answer back.
That double edge shows why the book belongs on the Fantasy shelf. Dunsany uses invented sacred distance not as decoration but as dramatic machinery. The unreal element changes how power feels in the room. It makes deception more than a trick and punishment more than a legal outcome.
Empire, prophecy, and fatal reversal
The Golden Doom compresses imperial fate into a strikingly small dramatic object: a child's desire becomes entangled with the doom of power. The play's force lies in disproportion. An empire may imagine itself permanent, but Dunsany makes its confidence vulnerable to a sign, a wish, a golden object, and the strange logic of symbolic consequence.
King Argimenes and the Unknown Warrior works through another kind of reversal. Slavery, prophecy, buried authority, and the return of kingship give the play a more openly liberating arc, though still in Dunsany's stylized mode. The drama is not realist social analysis. It is a mythic pattern in which degradation and hidden destiny collide.
Both plays show Dunsany's attraction to fatal design. Events feel arranged around an old pressure, as if the world of the play has been waiting for a gesture that will reveal its shape. That can be exhilarating. It can also limit psychological depth, because characters often matter less as interior persons than as figures moving through symbolic necessity.
Afterlife comedy and social farce
The last two plays widen the book's tonal range. The Glittering Gate makes expectation after death bleakly comic. Its power depends on the gap between hoped-for revelation and the possibility of emptiness, exclusion, or absurdity. The fantasy premise is metaphysical, but the dramatic effect is sharp and economical: two figures confront a door, a promise, and the terror that final answers may not arrive as expected.
The Lost Silk Hat turns away from mythic vastness toward social embarrassment. Its situation is smaller, but that is part of the joke. A lost hat becomes an engine of anxiety, status, rejected courtship, and comic evasiveness. After gods, empires, prophecy, and afterlife dread, this farce proves that Dunsany's stagecraft can also operate through manners.
The collection is better for that shift. Without the farce, Five Plays might seem to offer only one mode of solemn strangeness. With it, the book shows that theatrical fantasy and theatrical comedy share a concern with visible pressure. A hat can trap a character as effectively, in its own register, as a prophecy.
Style, distance, and theatrical economy
Dunsany's style is deliberately remote. The dialogue often feels ritualized, shaped for silhouette rather than casual realism. That distance can be beautiful when it gives the scene a legendary edge. It can also be hard going for readers who expect contemporary immediacy, interior confession, or psychological explanation.
The right comparison is not with a long fantasy saga but with other forms of heightened performance. A play has to make pressure legible in the present tense. Dunsany often does this by stripping the world down to charged roles: beggar, king, prophet, gatekeeper, suitor, thief, courtier, child. The result belongs as much to Poetry and Drama as to fantasy.
That economy is a strength only if the reader accepts the terms. There is little room here for broad lore, slow character development, or the comforts of immersion. Instead, the plays offer concentrated symbolic weather. The question is not "How does this world work in every detail?" but "What pressure does this impossible situation place on the people who speak inside it?"
Cautions and reader fit
The first caution is form. Readers who want a plot-forward fantasy novel should choose something else. Five Plays rewards attention to stage shape, not appetite for long-form worldbuilding. Its scenes can feel abrupt because drama is built from confrontation and consequence, not from narrative cushioning. Even the most memorable premise may pass quickly, because the collection is interested in the moment when pressure becomes visible rather than the long aftermath that a novel might explore.
The second caution is exoticizing distance. Dunsany's invented sacred and Eastern-tinged atmospheres can make strangeness feel alluring, but modern readers should notice how that effect is made. The plays often use remoteness as a shortcut to mystery. That is central to their charm and part of what needs critique.
The third caution is emotional scale. Characters may feel emblematic. Their power comes from role, image, and situation more than from unfolding interiority. Readers drawn to that kind of design may find the plays haunting. Readers who need intimate realism may find them thin.
For adjacent reading, The Book of Wonder gives another route into Dunsany's prose imagination, while An Arabian Tale can help frame older fantasy's fascination with distance and marvel. A Midsummer Night's Dream offers a very different model of stage enchantment, useful for seeing how fantasy changes when it is comic, social, and theatrical at once.
Conclusion
Five Plays is a compact, specialized, and rewarding collection when read on dramatic terms. Its five designs show Dunsany turning fantasy into staged pressure: sacred imposture, imperial doom, prophetic reversal, afterlife disappointment, and social farce. The book's imaginative force comes from economy, not abundance.
Its limitations are equally clear. The plays can be remote, stylized, exoticizing, and emotionally spare. They do not offer the satisfactions of a fantasy novel, and they should not be sold as one. Read as fantasy drama, however, Five Plays remains a sharp example of how wonder can be made stageable, symbolic, and startlingly brief.